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  • Garena Premier League 2015 Season Rules


    1. Player Eligibility

    1.1 No player shall be considered eligible to participate in any GPL-affiliated match before his or her 17th birthday, defined as having lived 17 full years.

    1.1.1 A player must have his birthday in or before Dec 10th 2014 when registering for GPL Spring 2015.

    1.1.2 A player must have his birthday in or before May 13th 2014 when registering for GPL Summer 2015.

    1.2 Teams may register players under 17 as part of their team roster, but players must be 17 & above to play in the Garena Premier League.

    1.3 Players must have valid passports for overseas travel.


    2. Team Requirements

    2.1 Teams have to register at least 5 players. Teams are able to register a maximum of 10 players.

    2.1.2 Teams may register a maximum of 3 foreign players & are allowed to use a maxium of 2 foreign players in the main line-up in each match.

    2.2 Teams must lock down their rosters by the date indicated for each GPL Season. 

    2.2.1 Only players registered by the date indicated are allowed to play in the GPL Season.

    2.3 Each GPL team have only one chance to change or add players to their roster during each GPL season.

    2.3.1 A team can replace or add up to a maximum of 2 players.

    2.3.2 Teams want to make change or add up must apply to do so on the designated day, which will be after the Group Stage and before the Knockout Stage.

    2.3.3 Teams which apply for roster changes must provide all necessary player details and assets when the application is made.


    3. Player Equipment

    3.1 GPL-Provided Equipment (Offline Event).
    GPL officials will provide and GPL players will exclusive use, equipment in the following categories to GPL players for GPL matches:

    3.1.1 PC & Monitor.

    3.1.2 Headsets and/or Earbuds and/or Microphones.

    3.1.3 Table and Chair.
    At the request of an GPL player, GPL officials will provide the following categories of equipment for use in all GPL matches:

    3.1.4 PC Keyboards.

    3.1.5 PC Mice & Cord holders.

    3.1.6 Mousepads.
    All GPL-provided equipment shall be chosen, selected and determined at the sole discretion of GPL.

    3.2 Player-Owned or Team-Owned Equipment.
    Players are allowed to bring equipment in the following categories, which are owned by themselves or their teams, into the match area and use such.
    Equipment during official GPL matches:

    3.2.1 PC Keyboards.

    3.2.2 PC Mice & Cord holders.

    3.2.3 Mousepads.
    In the match area, players may not bring into the match area or use or wear any headsets, earbuds and/or microphones, other than those provided by GPL, with the following sole exception: players may wear a second headset, which is owned by themselves or their Teams, around their necks, so long as such second headset is a product of a team sponsor and remains, at all times, unplugged, unpowered, without a battery of any kind, and is not used for any purpose which is not decorative in nature. If the second headset has a microphone, it must, at all times, remain fully retracted or in the opposite of a “ready” position.
    All player-owned or team-owned equipment must be submitted to GPL officials in advance for approval. Unapproved equipment or equipment that is suspected by GPL officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use GPL-provided equipment instead. At their discretion, GPL officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness. No player-owned or team-owned hardware or equipment may be brought into the Match Area if it features or displays any name, likeness or logo of a company or brand which is a competitor of Riot Games or LoL. 

    3.3 Replacement of Equipment.
    If equipment or technical problems are suspected by GPL officials at any time, a player or GPL official may request a technical review of the situation. A GPL technician will diagnose and troubleshoot problems, as needed. Technicians may request that GPL officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of GPL.

    3.4 Player Uniforms.
    Players must wear official team uniforms during all GPL matches and pre-match and post-match interviews by the GPL but have to get GPL's consent by passing uniforms deign before league. If team doesn't have indigenous uniforms, make it a rule to wear uniforms offered from GPL.

    3.4.1 Players in a same team have to wear identical uniforms during league.

    3.4.2 Players are prohibited to wear costume which harms public morals.

    3.4.3 If uniforms are changed during league, players have to get GPL's consent to wear.

    3.5 Computer Programs & Usage.
    Players are prohibited from installing their own programs and must use only the programs provided by GPL.

    3.5.1 Voice Chat. Voice chat will be provided only via the native system used in GPL-provided headsets. Use of third-party voice chat software (e.g.,Skype) is not permitted. GPL officials may monitor a team’s audio at the discretion of GPL.

    3.5.2 Social Media & Communication. It is prohibited to use GPL computers to view or post on any social media or communication sites. This includes, but is not limited to, Facebook, Twitter, online forums/message boards and email.

    3.5.3 Non-Essential Equipment. It is prohibited to connect non-essential equipment, such as cell phones, flash drives or MP3 players, to GPL computers, for any reason.

    3.6 Client Accounts.
    Players will have Tournament Realms (TR) logins provided for them by GPL. It is the players' responsibility to configure their account to their preferences. The account's Summoner Name must be set only to the player's official tournament handle, as approved by GPL.

    3.7 Audio Controls.
    Players will be required to maintain volume levels above minimum settings, which will be clearly marked on the controls. GPL officials may require players to adjust their volume levels higher if the officials determine, at their sole discretion, that volume levels are too low. Headphones must be placed directly on a player’s ears, and must remain there for the duration of the game. Players are not permitted to obstruct the placement of headphones by any method or place any item, including hats, scarves or other articles of clothing, between the headphones and the player’s ears.


    4. Venue, Competition Area

    4.1 General Venue Access.
    Access for GPL teams to the restricted areas of venues for official GPL matches is restricted to owners, managers, coaches, starters, and reserve players only, unless otherwise approved, in advance, by GPL. Permission to attend GPL matches is solely at the discretion of GPL.

    4.2 Match Area.
    The “match area” is comprised of the area immediately surrounding any competition PCs used during match play. During match play, presence of team members in the match area is restricted solely to the starters of the teams who are playing.

    4.2.1 Team Managers. Managers may be in the match area during the match prep process, but must leave prior to the pick/ban phase and may not return until after the end of the match.

    4.2.2 Wireless Devices. Wireless devices, including mobile phones and tablets, must be powered off while the players are involved in active play, including during pick/ban phase, pauses, remakes, and between games of multi-game matches. At their discretion, GPL officials may collect such devices from players in the match area and return them to the players after the end of the match.

    4.2.3 Food and Drink Restrictions. No food is allowed in the match areas. Drinks are permitted in the match area only in Riot-branded re-sealable containers. GPL officials will provide such containers to players upon request. 

    4.3 Warm-up Area
    The warm-up area (which also may be referred to as a “Green Room”) will contain PCs designated by GPL specifically for players to practice on before their official matches begin. The warm-up area is reserved for Team Members only and access will be provided by GPL officials at their discretion.


    5. League Structure

    5.1 Definition of Terms.

    5.1.1 Game. An instance of competition on the Summoner’s Rift map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a nexus), (b) Team Surrender, (c) Team Forfeit, or (d) Awarded Game Victory.

    5.1.2 Match. A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three (“best of three”); winning three games out of five (“best of five”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

    5.2 Qualification for GPL.
    Qualification for each season of the GPL will be determined by each local LoL region, typically via the LoL National Pro League. Some regions may have slots designated to specific teams.

    5.3 Tournament Format & Tie-Breakers.

    5.3.1 Phases. The tournament will be split into 3 phases, include Group Stage 1, Group Stage 2 & Knockout Stage. Group Stage 1.
    During the Group Stage 1, teams will play Bo2 games. Each team will face their opponent 2 times. Sides will be determined by GPL officials. Teams will start on the blue & red (purple) sides according to GPL officials decisions in the Group Stage. The top 2 teams with most points in each group will proceed to the Knockout Stage.
    A win 2-0 in Bo2 is given 3 points. A draw 1-1 in Bo2 is given 1 points.
    Teams will be seperated intro 4 groups of 4 by a draw ceremony, designated Group A, B, C & D. Seeds. A group will consist teams in the following order: Seeds #1, Seeds #2, Unseeded, Unseeded.
    The seeds are determined by GPL officials. Seeds #1 are 4 teams have higher place in the previous GPL seasons than any teams which participate in the current GPL seasons. Seeds #2 teams are 4 teams have high place in the previous GPL seasons but not higher than Seeds #1 teams. Group Stage 2.
    The top 2 teams of each group in Group Stage 1 are advance to Group Stage 2, designated Group A2 & Group B2.
    Group A2: Group A - 1st place, Group B - 1st place, Group C - 2nd, Group D - 2nd.
    Group B2: Group C - 1st place, Group D - 1st place, Group A - 2nd, Group B - 2nd.
    Match format is Bo2. Each team meet their opponents 2 times.
    A win 2-0 in Bo2 is given 3 points. A draw 1-1 in Bo2 is given 1 points.
    The top 2 teams of each group in Group Stage 2 are advance to Knockout Stage (Semi Finals).

    5.3.2 Tie-Breakers.
    In determining the teams eligible for the Knockout stage, if there are multiple teams with the same points, teams will be seeded by their head-to-head record (which compares the number of times a team has won against the other teams).

    5.3.3 The format of tie breakers will be determined by the number of teams which need to be involved. The exact format will be determined at the end of the Group stage. Sample formats below.
    2-way tie: One tie-breaker game.
    3-way tie: A single round-robin will be played among the three teams. If this does not result in a hierarchical ranking of teams (i.e., distinct 2-0, 1-1, and 0-2 team records), then the three teams will be randomly drawn into a single-elimination bracket where one team has a bye into the finals.
    4-way tie: The teams will be randomly drawn into a “Korean- style” or “dual” bracket, where teams play Bo1 matches throughout the tournament. The four teams will be split into two first-round matches; the winners will then face off in Game 3 while the losers face off in Game 4. The winner of Game 3 will be declared the top seed; the loser of Game 3 will face the winner of Game 4 in a contest to determine 2nd/3rd place; and the loser of Game 4 will be declared 4th place.

    5.3.4 Knockout Stage
    The Knockout stage is a single elimination style tournament. Team in 1st place in Group A2 will meet team in 2nd place in Group B2, and vice versa.
    The Knockout Stage is Bo5.
    The final game of Bo5 is Blind Pick while other games are Draft Pick.


    6. Match Process

    6.1 Changes to Schedule.
    GPL may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an GPL match to a different date or otherwise modify the schedule of matches. In the event that GPL modifies a match schedule, GPL will notify all teams at the earliest convenience.
    Team may request changes to schedule at least 1 one day before matches begin, and need to be approved by both GPL officials & their opponents.

    6.2 Arrival at Studio or Competition Venue.

    6.2.1 Members of a team’s active rosters who are participating in an GPL matches must arrive at the studio at least 3 hours before the match time specified by GPL officials.

    6.2.2 Teams are required to test connection for TWTR, VNTR & SEA server carefully then fill the GPL latency document at least 3 hours before their match. If any issue happens, team managers has the responsibility to inform to GPL officials.

    6.3 Role of Referees.

    6.3.1 Responsbilities. Referees are GPL officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play. Their oversight includes, but is not limited to: Checking the team’s lineup before a match. Checking and monitoring player peripherals and match areas. Announcing the beginning of the match. Ordering pause/resume during play. Issuing penalties in response to Rule violations during the match. Confirming the end of the match and its results.

    6.3.2 Referee Comportment. At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner and no passion or prejudice towards any player, team, team manager, owner, or other individual.

    6.3.3 Finality of Judgment. If a referee makes an incorrect judgment during a match, the judgment cannot be reversed, as the decision of the referee is absolute and final and there is no appeal process. For preventing recurrence of error, GPL committee will make a decision about penalties for refree if there is an incorrect judgement.

    6.3.4 Gambling Prohibition. All rules prohibiting gambling on LoL shall apply to referees without limitation.

    6.4 Competitive Patch & Tournament Realm.

    6.4.1 GPL Season play will commence with League of Legends newest version. Changes to the competitive patch will be at the discretion of the GPL.
    The competitive patch will be updated a full calendar week after the release of a new competitive patch.

    6.4.2 Completely new champions or champions which have undergones significant remakes will typically be available for use in the GPL 4 weeks after first release in the Garena LoL public platforms, but may also be restricted for longer periods at the GPL committee's discretion. The precise list of banned champions and dates for which they are available for play are listed in the "Champion ban list" tab.

    6.5 Pre-Match Setup.

    6.5.1 Setup Time. Players will have designated blocks of time prior to their match time to ensure they are fully prepared. GPL officials will inform players and teams of their scheduled setup time and duration as part of their match schedule, and may change the schedule at any time. Setup is comprised of the following: Ensuring the quality of all GPL-provided equipment. Connecting and calibrating peripherals. Ensuring proper function of voice chat system. Setting up rune and mastery pages. Adjusting in-game settings. Limited in-game warm-up.

    6.5.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, player must alert and notify an GPL official immediately.

    6.5.3 Technical Support. GPL officials will be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.

    6.5.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of GPL officials. Penalties for tardiness may be assessed at the discretion of the GPL.

    6.5.5 Acknowledgement of Pre-Match Testing. No fewer than ten minutes before the match is scheduled to begin, an GPL official will confirm with each player that their setup is complete.

    6.5.6 Player Ready State. Once all ten players in a match have confirmed completion of setup, players may not alter their rune pages or enter a warm-up game.

    6.5.7 Game Lobby Creation. GPL officials will decide how the official game lobby will be created. Players will be directed by GPL officials to join a game lobby as soon as testing has been completed, in the following order of positions: Top, Jungle, Mid, ADC, Support.

    6.6 Game Setup.

    6.6.1 Start of Pick / Ban Process. Once all ten players have reported to the official game lobby, an GPL official will request confirmation that both teams are ready for the pick/ban phase (as defined and described below). Once both teams confirm readiness, an GPL official will instruct the room owner to start the game.

    6.6.2 Recording of Pick / Ban Process. Picks/bans will proceed through the client’s Tournament Draft feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of GPL officials, the GPL officials will record the official picks/bans and manually abort the game start.

    6.6.3 General / Game Settings. Map: Summoner’s Rift. Team Size: 5. Allow Spectators: Lobby Only. Game Type: Tournament Draft.

    6.7 Pick / Ban Phase & Side Selection.

    6.7.1 Tournament Draft. GPL officials may choose to employ either the Tournament Draft mode feature or a manual draft (e.g., draft that is conducted in chat without the use of an in-game feature). Starters for each team cannot be substituted after the start of the draft. Players may play any Champion which their team has drafted, but must confirm their selection with an GPL official.

    6.7.2 Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the GPL.

    6.7.3 Side Selection. Teams’ sides will be pre-selected during the season by GPL.

    6.7.4 Draft Mode. Draft mode proceeds in a snake draft format as follows:
    Blue Team= A; Red Team = B.
    Bans: ABABAB.
    Picks: ABBAABBAAB.

    6.7.5 Selection Error. In the event of an erroneously-selected Champion pick or ban, the team in error must notify an GPL official before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to an GPL official, the erroneous selection shall be deemed irrevocable.

    6.7.6 Game Start After Pick/Ban. A game will start immediately after the pick/ban process is complete, unless otherwise stated by an GPL official. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”

    6.7.7 Controlled Game Start. In the event of an error in game start or a decision by GPL to separate the pick/ban process from game start, an GPL official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed pick/ban process.

    6.7.8 Slow Client Load. If a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game.


    7. Game Rules

    7.1 Definition of Terms.

    7.1.1 Unintentional Disconnection: A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.

    7.1.2 Intentional Disconnection: A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.

    7.1.3 Server Crash: All players losing connection to a game due to an issue with a game server, Tournament Realm platform, or venue internet instability.

    7.2 Game of Record.
    A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions. Examples of conditions which establish GOR:

    7.2.1 Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.

    7.2.2 Line-of-sight is established between players on opposing teams.

    7.2.3 Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.

    7.2.4 Game timer reaches two minutes (00:02:00).

    7.3 Stoppage of Play.
    If a player intentionally disconnects without notifying an GPL official or pausing, an GPL official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by an GPL official.

    7.3.1 Directed Pause: GPL officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the GPL officials, at any time.

    7.3.2 Player Pause: Players may only pause a match immediately following any of the events described below, but must signal an GPL official immediately after the pause and identify the reason. Acceptable reasons include: (1) An Unintentional Disconnection (2) Hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch) (3) Physical interference with a player (e.g., broken chair).

    7.3.3 Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert an GPL official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the GPL official, but not to exceed a few minutes. If the GPL official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless an GPL official, in his/her discretion, determines that the game is subject to an Awarded Game Victory.

    7.3.4 Resuming the Game: The game will not resume until clearance from an GPL official is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirming through in-game chat that both teams are ready to resume play.

    7.3.5 Unauthorized Pause: If a player pauses or unpauses a game without permission from an GPL official, it will be considered unfair play and penalties will be applied at the discretion of GPL officials.

    7.3.6 Player Communication During Stoppage of Play: Players are not allowed to discuss game features, gameplay or game strategy with their teammates (or any other topic that could provide a strategic advantage in the match) during a game pause.

    7.4 Game Restart.

    7.4.1 The decision of which condition(s) shall justify a game restart is solely at the discretion of GPL officials. The following are examples of situations in which a game may be restarted if GOR has not been established. If a player notices that player’s rune, mastery, or GUI settings have not applied correctly between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted. If an GPL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).

    7.4.2 The following are examples of situations in which a game be restarted after GOR has been established. If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics. If an GPL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).

    7.4.3 Controlled Environment: Certain conditions may be preserved in the event of a restart of a game that has not reached GOR, including, without limitation, picks/bans or Summoner spells. If, however, a match has reached GOR then GPL officials shall not retain any settings.

    7.4.4 Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings (including runes, masteries, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.

    7.4.5 Rules of Restarting.
    If an issue happens, a team is allowed to pause for maximum 10 minutes to solve the problems. After 10 minutes, the team must choose:
    1. Continue to play the game.
    2. Forfeit the match.
    3. Ask for a restart. Restart match before GOR. If the match must be restart before GOR established, all two teams will play the new match with same ban/pick, same lane, same rune & mastery, same summoner spells. Restart match after GOR & before 8:00 or an object (Turret, Dragon, Baron) is taken. The team who wants to keep the match going will have the right to choose:
    1. The game will be restarted with same ban/pick, same lane, same rune & mastery, same KDA.
    2. Play a completely new game with new ban/pick, new rune & mastery.
    If a match is restarted with same KDA, both teams have 45 seconds to come to Mid Lane and make the same KDA as last game.
    If players has used Summoner Spells at least once after GOR, they will have to burn those spells in the Mid Lane in the period of 45 seconds.
    All the champions' skill tree when rematch must be built the same to the last game.
    After making the KDA and other things mentioned above, every players recall to base and go to the same lane as the last game.

    7.5 Awarded Game Victory.
    In the event of a technical difficulty which leads GPL officials to declare a restart, the GPL may instead award a game victory to a team.

    7.5.1 If a game is between 8:00 - 19:59 on the game clock, GPL officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
    Gold Differential. The defference in gold between the teams is more than 25%.
    Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than five.
    Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than one.

    7.5.2 If a game has been played for more than 20 minutes on the game clock (00:20:00), GPL officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
    Gold Differential. The defference in gold between the teams is more than 33%.
    Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven.
    Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two.

    7.6 Post-Game Process.

    7.6.1 Results. GPL officials will confirm and record game result.

    7.6.2 Tech Notes. Players will identify any tech issues with GPL officials. 

    7.6.3 Break Time. GPL officials will inform players of the remaining amount of time before the next game’s pick/ban phase begins. Pick/ban phase will commence as scheduled, regardless of whether a team is fully present in the match area at that time. GPL officials may, at their discretion, log in to a player’s account and join the game lobby. If only a single player from a team is present in the match area when the pick/ban phase begins, that player may determine all picks/bans for his/her team; however if no, Player from a team is present in the match area when the pick/ban phase begins, that team shall be deemed to have forfeited the game.

    7.6.4 Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of-five matches). No other statistics will be recorded for forfeited matches.

    7.7 Post-Match Process.

    7.7.1 Scoresheet. An GPL official will present the completed match score sheet to the team captains for each team for confirmation.

    7.7.2 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match.

    7.7.3 Post-Match Obligations. Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters. 


    8. Player Conduct

    8.1 Competition Conduct

    8.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of GPL officials. Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game. Pre-arranging to split prize money and/or any other form of compensation. Sending or receiving signals, electronic or otherwise, from a confederate to/from a player. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so. Competitive Integrity. Teams are expected to play at their best at all times within any GPL game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated. Hacking. Hacking is defined as any modification of the League of Legends game client by any player, team or person acting on behalf of a player or a team. Exploiting. Exploiting is defined as intentionally using any ingame bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of GPL officials, is not functioning as intended. Spectator Monitors. Looking at or attempting to look at spectator monitors. Ringing. Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account. Cheating Device. The use of any kind of cheating device and/or cheat program. Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason. GPL Discretion. Any other or further act, failure to act or behavior which, in the sole judgment of GPL officials, violates these Rules and/or the standards of integrity established by GPL, from time to time, for competitive game play.

    8.1.2 Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by GPL or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications.

    8.1.3 Disruptive Behavior / Insults. A Team Member may not take any action or perform any gesture, or incite any other individual(s) to do the same, which is directed at an opposing Team Member and which is insulting, mocking, disruptive or antagonistic.

    8.1.4 Abusive Behavior. Abuse of GPL officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.

    8.1.5 Studio Interference. No Team Member may touch or otherwise interfere with lights, cameras or other studio equipment. Team Members may not stand on chairs, tables or other studio equipment. Team Members must follow all instructions of GPL studio personnel.

    8.1.6 Unauthorized Communications. All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be fully powered off during play. Players may not text/email while in the match area. During the match, communication by a Starter shall be limited to the five players on Starter’s team. 

    8.1.7 Apparel. Team Members may wear apparel with multiple logos, patches or promotional language. GPL reserves the right at all times to impose a ban on objectionable or offensive apparel: Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that GPL, in its sole and absolute discretion, considers unethical. Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition. Containing any material constituting or relating to any activities which are illegal in any GPL region, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling. Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics. Advertising any pornographic website or pornographic products. Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner's consent or that may give rise to, or subject GPL or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition. Disparaging or libeling any opposing team or player or any other person, entity or product. The GPL reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.

    8.1.8 Identity. A player may not cover his or her face or attempt to conceal his or her identity from GPL officials. GPL officials must be able to distinguish the identity of each player at all times and may instruct players to remove any material that inhibits the identification of players or is a distraction to other players or officials.

    8.2 Unprofessional Behavior.

    8.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.

    8.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.

    8.2.3 Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.

    8.2.4 Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

    8.2.5 Statements Regarding GPL, Riot Games, and League of Legends. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of GPL, Riot Games or its affiliates, or League of Legends, as determined in the sole and absolute discretion of GPL.

    8.2.6 Tribunal Punishment. If a Team Member is found guilty and punished by the Riot Tribunal, GPL officials may assign an additional competition penalty at their sole discretion.

    8.2.7 Player Behavior Investigation. If GPL or Riot determines that a Team Member has violated the Summoner’s Code, the LoL Terms of Service, or other rules of LoL, GPL officials may assign penalties at their sole discretion.

    8.2.8 Criminal Activity. A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

    8.2.9 Moral Turpitude. A Team Member may not engage in any activity which is deemed by the GPL to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.

    8.2.10 Confidentiality. A Team Member may not disclose any confidential information provided by GPL or any affiliate of Riot Games, by any method of communication, including all social media channels.

    8.2.11 Bribery. No Team Member may offer any gift or reward to a player, coach, manager, GPL official, Riot Games employee, or person connected with or employed by another GPL team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

    8.2.12 No Poaching or Tampering. No Team Member or Affiliate of a team may solicit, lure, or make an offer of employment to any Team Member who is signed to a competing GPL team, nor encourage any such Team Member to breach or otherwise terminate a contract with the competing GPL team.

    8.2.13 Gifts. No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Team Member by a team's official sponsor or owner.

    8.2.14 Non-Compliance. No Team Member may refuse or fail to apply the instructions or decisions of GPL officials.

    8.2.15 Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these rules.

    8.3 Association with Gambling. No Team Member or GPL official may take part, either directly or indirectly, in betting or gambling on any results of any GPL game, match or tournament. 

    8.4 The player who is caught by elo-boosting or trying to sell Ranked Team, he can't participate in League.
    Definition of Elo-Boosting. “Elo-boosting” is the repetitive and intentional act of an individual playing on someone else’s account (a “client”) for the purpose of artificially improving the client’s Elo rating. There is no minimum number of games required to be played, nor a minimum amount of Elo gain necessary to qualify as Elo-boosting. An attempt to boost Elo need not be successful in order to qualify as a rule violation.

    The following also constitutes Elo-boosting:
    Playing on a less-skilled player’s account while the less-skilled player accompanies you in duo-queue games.

    The following does not constitute Elo-boosting:
    Permanently transferring a high-Elo account to a less-skilled player. This is illegal, but it’s in the nature of account-sharing and/or account-selling, not account-boosting.

    Revelant Rules:
    The Summoner's Code establishes the standards of conduct for all League of Legends players and establishes the importance of exercising good sportsmanship and upholding principles of good behavior.
    The League of Legends Terms of Use prohibits players from sharing, transferring, selling or trading user accounts and/or login credentials.

    8.4.1 The player who has participated in league at least once (Include preliminary) has detected, the player can't participate in League for 2 years since be punished.

    8.4.2 The player who got permanent ban from League of Legends Client because of negative attitude or cheating, the player can't participate in League for 2 years.

    8.5 Subjection to Penalty. Any person found to have engaged in or attempted to engage in any act that GPL believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the GPL.

    8.6 Penalties. The following penalties may be meted out to players and teams at the discretion of the GPL for infractions of the GPL rules.

    8.6.1 Verbal Warning(s).

    8.6.2 Loss of Side Selection for Current or Future Game(s) Loss of Ban for Current or Future Game(s)

    8.6.3 Fine(s) and/or Prize Forfeiture(s). Lost percentage of total prize money follow the discretion of GPL committee.

    8.6.4 Game Forfeiture(s). Lost to game 1 in Bo3 or Bo5. The winning team's KDA is recorded as 15 kill / 0 death / 15 assist. Each individual player has 3 kill / 0 death / 3 assist.

    8.6.5 Match Forfeiture(s). Lost an entire match. The winning team's KDA is recorded as 15 kill / 0 death / 15 assist. Each individual player has 3 kill / 0 death / 3 assist.

    8.6.6 Suspension(s). The player is being suspended won't play the next match. 

    8.6.7 Disqualification(s). Team can't participate in current or future competition since being disqualified. All prize money is divested & Circuit Points.
    Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in GPL. It should be noted that penalties may not always be imposed in a successive manner. GPL, in its sole discretion, for example, can disqualify a player for a first offense if the action of said player is deemed egregious enough to be worthy of disqualification by GPL.
    Additional penalties. GPL commitee will make decision if additional penalties with other ways are needed.


    9. Spirit of the Rules

    9.1 Finality of Decisions. All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the GPL, and penalties for misconduct, lie solely with GPL, the decisions of which are final. GPL decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or
    Any other legal or equitable remedy.

    9.2 Rule Changes. These rules may be amended, modified or supplemented by GPL, from time to time, in order to ensure fair play and the integrity of GPL.