Garena Premier League 2015 Season Rules
1. TEAM MEMBER ELIGIBILITY
No player shall be considered eligible to participate in any GPL-affiliated match before his or her 17th birthday, defined as having lived 17 full years. This shall not, however, prevent teams from signing Free Agents who are 16 years old, granted that they may not participate in an GPL match until they turn 17.
2. ROSTER RULES
2.1 Team Requirements
2.1.1 Each team is required to maintain, at all times during the GPL, one General Manager (“GM”), five players in the starting lineup (“Starters”), and between two and five substitute players (“Reserves”) (collectively, the “Active Roster”). Team without specific GM may put a member of team as GM simultaneously.
2.1.2 All teams must have at least 3 out of 5 players playing in any game be considered residents of that region. This also means teams can have up to a maximum of 2 non-resident players in any one game.To be a resident means that the player has spent at least 2 out of the last 3 years within a region. SEA as a whole is considered one region for GPL, while TW/HK/MO is a separate region for LMS.
2.2 Single-Day Substitutions
If a team wishes to substitute players after the team’s first match on a given day, those substitutions must be declared to the head referee before the start of the next game, as defined as the start of the pick/ban process
2.3 Team Tags and Player Names
2.3.1 Teams will be permitted a tag of 2-3 characters to be added to the front of each player’s Summoner Name on the tournament realm. These tags must be uppercase letters or numbers 0-9 only.
2.3.2 Summoner Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Summoner Names must not exceed 12 characters including spaces. No additional special characters will be allowed for team names, Summoner Names, or tags. Summoner Names may not contain: vulgarities or obscenities; LoL champion derivatives or other similar character names; or derivatives of products or services that may create confusion.
2.3.3 All Team tags and Summoner Names must be approved by GPL officials in advance of use in play. Name changes are not allwed except under certain extenuating circumstances such as sponsorship acquisition, but must be approved by GPL officials prior to use in a GPL game. Any cosmetic change to logos, team names, etc. must be made 72 hours in advance of the first regional GPL game of the week.
3. DISCRETIONARY PLAYER SUBSTITUTIONS
GPL teams are authorized to use three methods to make discretionary player substitutions: (1) trading players with other GPL teams; (2) signing (or releasing) free agents; and (3) promoting players from the team’s Reserves to the team’s Starters (and vice-versa).
3.1 General Player Substitution Rules
3.1.1 No Contract Violations. No discretionary player substitution which violates any provision of a Player Services Agreement shall be effective, and the GM of the team attempting to trade or demote a player shall have the responsibility to ensure that all proper approvals are sought and procured before the substitution would be considered to take effect.
3.1.2 Full Roster Requirement. No discretionary player substitution shall relieve an GPL team of the requirement that to maintain an Active Roster of five Starters and between two and five Reserve players at all times during the Regular Season
3.1.3 Player Acquisition Restriction. Any player who leaves or is removed from an GPL Active Roster (for any reason) may not re-join that Active roster as a result of a later trade, free agent signing, or any other type of transaction until a minimum of at least three (3) weeks has elapsed following the effective date of the transaction that resulted in their most recent removal from the Active Roster.
3.2 Player Trades
An GPL team may trade players with other GPL teams, as follows:
3.2.1 Quantity. There is no maximum total number of players who may be traded per split or per season. Per Section 3.2, however, no team may trade for more than 2 players of another GPL team.
3.2.2 Timing. Trades may be made effective as early as the Trade Start Date and must become effective no later than the Trade Deadline date, as set forth below: (all times are 12:00:00 am GMT+7)
188.8.131.52 Spring Split : From Dec 10th, 2014 to Mar 29th, 2015
184.108.40.206 Summer Split : From May 13th, 2015 to Aug 9th, 2015
3.2.3 Asymmetrical Trades
220.127.116.11 Trades are not required to be structured as symmetrical exchanges (e.g., 1-for-1, 2-for-2)
18.104.22.168 Players may be traded according to any formula or ratio (e.g., 2-for-1, 3-for-2).
22.214.171.124 A trade may exchange one or more Starters for one or more Reserve players, without limitation.
126.96.36.199 Trade transactions are not limited to two teams per transaction. A trade deal may include players from two or more LCS teams, without limitation. An example of a three-team trade (a “Triangular Trade”):
188.8.131.52.1 Team A trades Player X to Team B.
184.108.40.206.2 Team B trades Player Y to Team C.
220.127.116.11.3 Team C trades Player Z to Team A.
3.2.4 Trades for Cash. Players may be traded from one team to another in exchange for a payment of cash or other consideration, so long as such transaction oes not violate any other Rule(s). Hybrid transactions, where a player is traded in exchange for a combination of one or more players plus cash and/or other consideration, is also permitted.
3.2.5 Trade Eligibility. Teams may trade only players on their Active Rosters; no trading of prospective and/or unsigned players will be approved by GPL.
3.2.6 League Approval. Trade requests must be submitted to GPL by a team in advance, in writing, and approved by GPL, in writing, before becoming effective. The trade request approval process consists of GPL confirming that the trades are occurring within the approved
trading window specified in Section 3.2.2 and that all eligibility and other Rules have been observed.
18.104.22.168 Trade requests must be made using the Trade Approval Request Form, attached as Exhibit A to these Rules, and must include the following information:
22.214.171.124.1 Names of all teams involved.
126.96.36.199.2 Names of all GMs involved.
188.8.131.52.3 Names of all players involved.
184.108.40.206.4 Starter/Reserve status of all players involved.
220.127.116.11.5 Requested effective date(s) of trades.
18.104.22.168 The GM of each team involved in a trade or series of trades must sign the Trade Approval Request Form. Unsigned Trade Approval Request Forms will not be processed by GPL.
3.2.7 Effective Date. Upon approval by GPL, trades will be considered effective immediately, unless the Trade Approval Request Form explicitly states a later effective date. In no event, however, shall the effective date of any trade in a given split be later than the Trade Deadline date for that split.
3.3 Free Agent Signings
The provisions on free agency in these Rules are designed to promote team continuity, prevent last-minute roster changes which damage team identity and cohesion, protect GPL tournament integrity, and enhance fan enjoyment of GPL tournament play. To that end, GPL has established limited periods of time or windows during which free agents can be signed. An GPL team may sign free agents as follows:
Definitions. Free Agent ("FA"). A Free Agent is any player eligible to participate in the GPL and either: (a) has not yet signed a valid written Player
3.3.1 Agreement with an GPL team or (b) has been released from an GPL team or has had a contract expire without a renewal. Merely being "in negotiations" with a team does not change a Free Agent's status. Free Agents are free to sign with any GPL team, so long as they continue to meet all GPL eligibility requirements.
3.3.2 Timing - Free Agency Period. Teams may sign Free Agents only during the signing periods specified below. Teams may not add free agents to their Active Roster during any split after the Free Agent Signing Deadline in that split, as set forth below.
22.214.171.124 Spring Split : From Jan 5th, 2015 to Mar 29th, 2015
126.96.36.199 Summer Split : From May 13th, 2015 to Aug 9th, 2015
3.3.3 Full Roster Requirement. No free agent signing shall relieve an GPL team of the requirement to maintain an Active Roster of five Starters and between two and five Reserve players during the Regular Season.
3.3.4 League Approval. Free agent signing requests must be submitted by a team in advance, in writing, and approved by GPL, in writing, before becoming effective. The free agent signing approval process consists of GPL confirming that the signings are occurring within the approved window specified in Section 3.3.2 and that all eligibility and other Rules have been observed.
188.8.131.52 Free agent signings must be made using the Free Agent Signing Approval Request Form, attached as Exhibit B to these Rules, and include the following information:
184.108.40.206.1 Names of all teams involved.
220.127.116.11.2 Names of all GMs involved.
18.104.22.168.3 Names of all players involved.
22.214.171.124.4 Starter/Reserve status of all players involved.
126.96.36.199.5 Requested effective date(s) of signings.
188.8.131.52 The GM of a team involved in a free agent signing must sign the Free Agent Approval Request Form. Unsigned Free Agent Signing Approval Request Forms will not be processed by GPL. The player in question must also sign the Free Agent Approval Request Form.
3.3.5 Effective Date. If a team wishes to acquire a new player, that acquisition must be declared to an GPL official more than 72 hours before the game where the player would be utilized. GPL officials reserve the right to approve or deny any such request, based upon the eligibility of the players involved and the request’s compliance with the Rules. Upon approval by GPL, a free agent signing will be considered effective immediately as an addition to the Active Roster, unless the Free Agent Approval Request Form explicitly states a later effective date. In no event, however, shall the effective date of any
free agent signing in a given split be later than the Free Agent Signing Deadline date for that split.
3.4 Promotion of Reserve Players
An GPL team may promote or “bring up” a Reserve player to replace a Starter on the team’s Active Roster, or, conversely, may demote or “send down” a Starter to reserve status, as follows:
3.4.1 Symmetry. When a team promotes a Reserve player to the team’s starting lineup, that act must be performed simultaneously with a trade, demotion, or release of a starting player, such that there are never more than five players in a team’s starting lineup.
Status of Previous Starting Player. GMs may offer players who are demoted from the team’s starting lineup a spot on the team’s reserve squad; if the GM chooses not to make such an offer (i.e., the GM terminates the player), or the player declines the offer, the GM may backfill the spot on the reserve squad with a Free Agent, subject to any restrictions set forth above.
3.4.2 Promotion / Demotion Between Games. A team may promote or demote players between games of certain categories of matches by declaring such intention to an GPL official before the start of the next game, which is defined as the start of the pick/ban process (See Section 8.6.1), and also by submitting the appropriate paperwork to an GPL official, as described below. Teams may make such same-day substitutions between the following types of matches:
184.108.40.206 Regular season matches.
220.127.116.11 Spring Playoff matches.
18.104.22.168 Summer Playoff matches.
3.4.3 League Approval. Player promotion/demotion requests must be submitted to GPL by a team in advance, in writing, and approved by GPL, in writing, before becoming effective. The player promotion/demotion request approval process consists of GPL confirming that the player promotion/demotion is occurring at an appropriate time and that all eligibility and other Rules have been observed.
22.214.171.124 Promotion/demotion requests must be made using the Player Promotion/Demotion Approval Request Form, attached as Exhibit C to these Rules, and include the following information:
126.96.36.199.1 Name of team involved.
188.8.131.52.2 Name of GM involved.
184.108.40.206.3 Names of all players involved.
220.127.116.11.4 Starter/Reserve status of all players involved.
18.104.22.168.5 Requested effective date(s) of promotions/demotions.
22.214.171.124 The GM of a team involved in a promotion or demotion must sign the Player Promotion/Demotion Approval Request Form. Unsigned Player Promotion/Demotion Approval Request Forms will not be processed by GPL.
126.96.36.199.1 If a team attempts to promote or demote a player who is subject to a Player Agreement which grants the player approval rights over promotions or demotions, such player must also sign the Player Promotion/Demotion Approval Request Form.
188.8.131.52.2 If a team attempts to promote or demote a player who is not subject to a Player Agreement which grants the player approval rights over promotions or demotions, then the GM of the team that is promoting or demoting the player must certify that the relevant Player Agreement authorizes the team to make the relevant promotion or demotion without the player’s preapproval.
3.4.4 Effective Date. Upon approval by GPL, promotions/demotions will be considered effective immediately, unless the Player Promotion/ Demotion Approval Request Form explicitly states a later effective date. In no event, however, shall the effective date of any promotion/demotion in a given split be later than the Player Promotion/Demotion Deadline date for that split.
4. PLAYER EQUIPMENT
4.1 GPL-Provided Equipment (Offline Event).
GPL officials will provide and GPL players will exclusive use, equipment in the following categories to GPL players for GPL matches:
4.1.1 PC & Monitor.
4.1.2 Headsets and/or Earbuds and/or Microphones.
4.1.3 Table and Chair.
At the request of an GPL player, GPL officials will provide the following categories of equipment for use in all GPL matches:
4.1.4 PC Keyboards.
4.1.5 PC Mice & Cord holders.
All GPL-provided equipment shall be chosen, selected and determined at the sole discretion of GPL.
4.2 Player-Owned or Team-Owned Equipment.
Players are allowed to bring equipment in the following categories, which are owned by themselves or their teams, into the match area and use such.
Equipment during official GPL matches:
4.2.1 PC Keyboards.
4.2.2 PC Mice & Cord holders.
In the match area, players may not bring into the match area or use or wear any headsets, earbuds and/or microphones, other than those provided by GPL, with the following sole exception: players may wear a second headset, which is owned by themselves or their Teams, around their necks, so long as such second headset is a product of a team sponsor and remains, at all times, unplugged, unpowered, without a battery of any kind, and is not used for any purpose which is not decorative in nature. If the second headset has a microphone, it must, at all times, remain fully retracted or in the opposite of a “ready” position.
All player-owned or team-owned equipment must be submitted to GPL officials in advance for approval. Unapproved equipment or equipment that is suspected by GPL officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use GPL-provided equipment instead. At their discretion, GPL officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness. No player-owned or team-owned hardware or equipment may be brought into the Match Area if it features or displays any name, likeness or logo of a company or brand which is a competitor of Riot Games or LoL.
4.3 Replacement of Equipment.
If equipment or technical problems are suspected by GPL officials at any time, a player or GPL official may request a technical review of the situation. A GPL technician will diagnose and troubleshoot problems, as needed. Technicians may request that GPL officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of GPL.
4.4 Player Uniforms.
Players must wear official team uniforms during all GPL matches and pre-match and post-match interviews by the GPL but have to get GPL's consent by passing uniforms deign before league. If team doesn't have indigenous uniforms, make it a rule to wear uniforms offered from GPL.
4.4.1 Players in a same team have to wear identical uniforms during league.
4.4.2 Players are prohibited to wear costume which harms public morals.
4.4.3 If uniforms are changed during league, players have to get GPL's consent to wear.
4.5 Computer Programs & Usage.
Players are prohibited from installing their own programs and must use only the programs provided by GPL.
4.5.1 Voice Chat. Voice chat will be provided only via the native system used in GPL-provided headsets. Use of third-party voice chat software (e.g.,Skype) is not permitted. GPL officials may monitor a team’s audio at the discretion of GPL.
4.5.2 Social Media & Communication. It is prohibited to use GPL computers to view or post on any social media or communication sites. This includes, but is not limited to, Facebook, Twitter, online forums/message boards and email.
4.5.3 Non-Essential Equipment. It is prohibited to connect non-essential equipment, such as cell phones, flash drives or MP3 players, to GPL computers, for any reason.
4.6 Client Accounts.
Players will have Tournament Realms (TR) logins provided for them by GPL. It is the players' responsibility to configure their account to their preferences. The account's Summoner Name must be set only to the player's official tournament handle, as approved by GPL.
4.7 Audio Controls.
Players will be required to maintain volume levels above minimum settings, which will be clearly marked on the controls. GPL officials may require players to adjust their volume levels higher if the officials determine, at their sole discretion, that volume levels are too low. Headphones must be placed directly on a player’s ears, and must remain there for the duration of the game. Players are not permitted to obstruct the placement of headphones by any method or place any item, including hats, scarves or other articles of clothing, between the headphones and the player’s ears.
5. VENUE, COMPETITION AREA
5.1 General Venue Access.
Access for GPL teams to the restricted areas of venues for official GPL matches is restricted to owners, managers, coaches, starters, and reserve players only, unless otherwise approved, in advance, by GPL. Permission to attend GPL matches is solely at the discretion of GPL.
5.2 Match Area.
The “match area” is comprised of the area immediately surrounding any competition PCs used during match play. During match play, presence of team members in the match area is restricted solely to the starters of the teams who are playing.
5.2.1 Team Managers. Managers may be in the match area during the match prep process, but must leave prior to the pick/ban phase and may not return until after the end of the match.
5.2.2 Coaches and interperters (if needed) may be in the match area during the match prep process and pick/ban phase
5.2.3 Wireless Devices. Wireless devices, including mobile phones and tablets, must be powered off while the players are involved in active play, including during pick/ban phase, pauses, remakes, and between games of multi-game matches. At their discretion, GPL officials may collect such devices from players in the match area and return them to the players after the end of the match.
5.2.4 Food and Drink Restrictions. No food is allowed to bring in the match areas but food player put in mouth before they enter venue is fine (like candies or gums). Drinks are permitted in the match area only in Riot or Garena or non-branded containers.
5.3 Warm-up Area
The warm-up area (which also may be referred to as a “Green Room”) will contain PCs designated by GPL specifically for players to practice on before their official matches begin. The warm-up area is reserved for Team Members only and access will be provided by GPL officials at their discretion.
6. LEAGUE STRUCTURE
6.1 Definition of Terms.
6.1.1 Game. An instance of competition on the Summoner’s Rift map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a nexus), (b) Team Surrender, (c) Team Forfeit, or (d) Awarded Game Victory.
6.1.2 Match. A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three (“best of three”); winning three games out of five (“best of five”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.
6.2 Qualification for GPL.
Qualification for each season of the GPL will be determined by each local LoL region, typically via the LoL National Pro League. Some regions may have slots designated to specific teams.
6.3 Tournament Format & Tie-Breakers.
6.3.1 Phases. The tournament will be split into 3 phases, include Group Stage 1, Group Stage 2 & Knockout Stage.
184.108.40.206 Group Stage 1.
During the Group Stage 1, teams will play Bo2 games. Each team will face their opponent 2 times. Sides will be determined by GPL officials. Teams will start on the blue & red (purple) sides according to GPL officials decisions in the Group Stage. The top 2 teams with most points in each group will proceed to the Knockout Stage.
A win 2-0 in Bo2 is given 3 points. A draw 1-1 in Bo2 is given 1 points.
Teams will be seperated intro 4 groups of 4 by a draw ceremony, designated Group A, B, C & D.
220.127.116.11.1 Seeds. A group will consist teams in the following order: Seeds #1, Seeds #2, Unseeded, Unseeded.
The seeds are determined by GPL officials. Seeds #1 are 4 teams have higher place in the previous GPL seasons than any teams which participate in the current GPL seasons. Seeds #2 teams are 4 teams have high place in the previous GPL seasons but not higher than Seeds #1 teams.
18.104.22.168 Group Stage 2.
The top 2 teams of each group in Group Stage 1 are advance to Group Stage 2, designated Group A2 & Group B2.
Group A2: Group A - 1st place, Group B - 1st place, Group C - 2nd, Group D - 2nd.
Group B2: Group C - 1st place, Group D - 1st place, Group A - 2nd, Group B - 2nd.
Match format is Bo2. Each team meet their opponents 2 times.
A win 2-0 in Bo2 is given 3 points. A draw 1-1 in Bo2 is given 1 points.
The top 2 teams of each group in Group Stage 2 are advance to Knockout Stage (Semi Finals).
In determining the teams eligible for the Knockout stage, if there are multiple teams with the same points, teams will be seeded by their head-to-head record (which compares the number of times a team has won against the other teams).
6.3.3 The format of tie breakers will be determined by the number of teams which need to be involved. The exact format will be determined at the end of the Group stage. Sample formats below.
Side sellection for all tie-breaker games will be determinded by drawing.
2-way tie: One tie-breaker game.
3-way tie: A single knock-out stage will be played among the three teams.
First of all, make a rank of 3 teams by time each team spent to win games(if there are teams which spent same time to win, team with higher KA/D will be assigned as higher rank. Times which is shown at result screen and KDA which is shown as greeen and red of each side will be considered as official stats)
* 1st~3rd place tie
1. 1st place and 2nd place teams have Bo3 match first
2. Winning team of the match assigned as 1st place, loser has Bo3 match vs 3rd place team.
3. Winning team of the match assigned as 2nd place while loser placed 3rd place
* 2nd~4th place tie
1. 3rd and 4th place teams have Bo3 match first, loser is assigned as 4th place
2. Winning team has Bo3 match vs 2nd place team.
3. Winning team of the match will advance to quarter final while loser placed 3rd place.
4-way tie: The teams will be randomly drawn into a “Korean- style” or “dual” bracket, where teams play Bo1 matches throughout the tournament. The four teams will be split into two first-round matches; the winners will then face off in Game 3 while the losers face off in Game 4. The winner of Game 3 will be declared the top seed; the loser of Game 3 will face the winner of Game 4 in a contest to determine 2nd/3rd place; and the loser of Game 4 will be declared 4th place.
6.3.4 Knockout Stage
The Knockout stage is a single elimination style tournament. Team in 1st place in Group A2 will meet team in 2nd place in Group B2, and vice versa.
All games will be Bo5 standard draft pick.
7. MATCH PROCESS
7.1 Changes to Schedule.
GPL may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an GPL match to a different date or otherwise modify the schedule of matches. In the event that GPL modifies a match schedule, GPL will notify all teams at the earliest convenience.
Team may request changes to schedule at least 1 one day before matches begin, and need to be approved by both GPL officials & their opponents.
7.2 Arrival at Studio or Competition Venue.
7.2.1 Members of a team’s active rosters who are participating in an GPL matches must arrive at the studio at least 3 hours before the match time specified by GPL officials.
7.2.2 Teams are required to test connection for TWTR, VNTR & SEA server carefully then fill the GPL latency document at least 3 hours before their match. If any issue happens, team managers has the responsibility to inform to GPL officials.
7.3 Role of Referees.
7.3.1 Responsbilities. Referees are GPL officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play. Their oversight includes, but is not limited to:
22.214.171.124 Checking the team’s lineup before a match.
126.96.36.199 Checking and monitoring player peripherals and match areas.
188.8.131.52 Announcing the beginning of the match.
184.108.40.206 Ordering pause/resume during play.
220.127.116.11 Issuing penalties in response to Rule violations during the match.
18.104.22.168 Confirming the end of the match and its results.
7.3.2 Referee Comportment. At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner and no passion or prejudice towards any player, team, team manager, owner, or other individual.
7.3.3 Finality of Judgment. If a referee makes an incorrect judgment during a match, the judgment cannot be reversed, as the decision of the referee is absolute and final and there is no appeal process.
22.214.171.124 For preventing recurrence of error, GPL committee will make a decision about penalties for refree if there is an incorrect judgement.
7.3.4 Gambling Prohibition. All rules prohibiting gambling on LoL shall apply to referees without limitation.
7.4 Competitive Patch & Tournament Realm.
7.4.1 GPL Season play will commence with League of Legends newest version. Changes to the competitive patch will be at the discretion of the GPL.
The competitive patch will be updated a full calendar week after the release of a new competitive patch.
7.4.2 Completely new champions or champions which have undergones significant remakes will typically be available for use in the GPL 4 weeks after first release in the Garena LoL public platforms, but may also be restricted for longer periods at the GPL committee's discretion. The precise list of banned champions and dates for which they are available for play are listed in the "Champion ban list" tab.
7.5 Pre-Match Setup.
7.5.1 Setup Time. Players will have designated blocks of time prior to their match time to ensure they are fully prepared. GPL officials will inform players and teams of their scheduled setup time and duration as part of their match schedule, and may change the schedule at any time. Setup is comprised of the following:
126.96.36.199 Ensuring the quality of all GPL-provided equipment.
188.8.131.52 Connecting and calibrating peripherals.
184.108.40.206 Ensuring proper function of voice chat system.
220.127.116.11 Setting up rune and mastery pages.
18.104.22.168 Adjusting in-game settings.
22.214.171.124 Limited in-game warm-up.
7.5.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, player must alert and notify an GPL official immediately.
7.5.3 Technical Support. GPL officials will be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
7.5.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of GPL officials. Penalties for tardiness may be assessed at the discretion of the GPL.
7.5.5 Acknowledgement of Pre-Match Testing. No fewer than ten minutes before the match is scheduled to begin, an GPL official will confirm with each player that their setup is complete.
7.5.6 Player Ready State. Once all ten players in a match have confirmed completion of setup, players may not alter their rune pages or enter a warm-up game.
7.5.7 Game Lobby Creation. GPL officials will decide how the official game lobby will be created. Players will be directed by GPL officials to join a game lobby as soon as testing has been completed, in the following order of positions: Top, Jungle, Mid, ADC, Support.
7.6 Game Setup.
7.6.1 Start of Pick / Ban Process. Once all ten players have reported to the official game lobby, an GPL official will request confirmation that both teams are ready for the pick/ban phase (as defined and described below). Once both teams confirm readiness, an GPL official will instruct the room owner to start the game.
7.6.2 Recording of Pick / Ban Process. Picks/bans will proceed through the client’s Tournament Draft feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of GPL officials, the GPL officials will record the official picks/bans and manually abort the game start.
7.6.3 General / Game Settings.
126.96.36.199 Map: Summoner’s Rift.
188.8.131.52 Team Size: 5.
184.108.40.206 Allow Spectators: Lobby Only.
220.127.116.11 Game Type: Tournament Draft.
7.7 Pick / Ban Phase & Side Selection.
7.7.1 Tournament Draft. GPL officials may choose to employ either the Tournament Draft mode feature or a manual draft (e.g., draft that is conducted in chat without the use of an in-game feature). Starters for each team cannot be substituted after the start of the draft. Players may play any Champion which their team has drafted, but must confirm their selection with an GPL official.
7.7.2 Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the GPL.
7.7.3 Side Selection. Teams’ sides will be pre-selected during the season by GPL.
7.7.4 Draft Mode. Draft mode proceeds in a snake draft format as follows:
Blue Team= A; Red Team = B.
7.7.5 Selection Error. In the event of an erroneously-selected Champion pick or ban, the team in error must notify an GPL official before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to an GPL official, the erroneous selection shall be deemed irrevocable.
7.7.6 Game Start After Pick/Ban. A game will start immediately after the pick/ban process is complete, unless otherwise stated by an GPL official. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”
7.7.7 Controlled Game Start. In the event of an error in game start or a decision by GPL to separate the pick/ban process from game start, an GPL official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed pick/ban process.
7.7.8 Slow Client Load. If a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game.
7.7.9 At international events, each team will only have one event-recognized coach, and only that individual and will be permitted stage access for coaching purposes.
This coach and interperter (if needed) will be able to communicate with his team during champion select using preapproved methods (likely a headset).
8. GAME RULES
8.1 Definition of Terms.
8.1.1 Unintentional Disconnection: A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
8.1.2 Intentional Disconnection: A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
8.1.3 Server Crash: All players losing connection to a game due to an issue with a game server, Tournament Realm platform, or venue internet instability.
8.2 Game of Record.
A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions. Examples of conditions which establish GOR:
8.2.1 Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
8.2.2 Line-of-sight is established between players on opposing teams.
8.2.3 Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
8.2.4 Game timer reaches two minutes (00:02:00).
8.3 Stoppage of Play.
If a player intentionally disconnects without notifying an GPL official or pausing, an GPL official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by an GPL official.
8.3.1 Directed Pause: GPL officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the GPL officials, at any time.
8.3.2 Player Pause: Players may only pause a match immediately following any of the events described below, but must signal an GPL official immediately after the pause and identify the reason. Acceptable reasons include: (1) An Unintentional Disconnection (2) Hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch) (3) Physical interference with a player (e.g., broken chair).
8.3.3 Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert an GPL official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the GPL official, but not to exceed a few minutes. If the GPL official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless an GPL official, in his/her discretion, determines that the game is subject to an Awarded Game Victory.
8.3.4 Resuming the Game: The game will not resume until clearance from an GPL official is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirming through in-game chat that both teams are ready to resume play.
8.3.5 Unauthorized Pause: If a player pauses or unpauses a game without permission from an GPL official, it will be considered unfair play and penalties will be applied at the discretion of GPL officials.
8.3.6 Player Communication During Stoppage of Play: Players are not allowed to discuss game features, gameplay or game strategy with their teammates (or any other topic that could provide a strategic advantage in the match) during a game pause.
8.4 Game Restart.
8.4.1 The decision of which condition(s) shall justify a game restart is solely at the discretion of GPL officials. The following are examples of situations in which a game may be restarted if GOR has not been established.
18.104.22.168 If a player notices that player’s rune, mastery, or GUI settings have not applied correctly between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
22.214.171.124 If an GPL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
8.4.2 The following are examples of situations in which a game be restarted after GOR has been established.
126.96.36.199 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
188.8.131.52 If an GPL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
8.4.3 Controlled Environment: Certain conditions may be preserved in the event of a restart of a game that has not reached GOR, including, without limitation, picks/bans or Summoner spells. If, however, a match has reached GOR then GPL officials shall not retain any settings.
8.4.4 Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings (including runes, masteries, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.
8.4.5 Rules of Restarting.
If an issue happens, a team is allowed to pause for maximum 10 minutes to solve the problems. After 10 minutes, the team must choose:
1. Continue to play the game.
2. Forfeit the match.
3. Ask for a restart.
184.108.40.206 Restart match before GOR. If the match must be restart before GOR established, all two teams will play the new match with same ban/pick, same lane, same rune & mastery, same summoner spells.
220.127.116.11 Restart match after GOR & before 8:00 or an object (Turret, Dragon, Baron) is taken. The team who wants to keep the match going will have the right to choose:
1. The game will be restarted with same ban/pick, same lane, same rune & mastery, same KDA.
2. Play a completely new game with new ban/pick, new rune & mastery.
If a match is restarted with same KDA, both teams have 45 seconds to come to Mid Lane and make the same KDA as last game.
If players has used Summoner Spells at least once after GOR, they will have to burn those spells in the Mid Lane in the period of 45 seconds.
All the champions' skill tree when rematch must be built the same to the last game.
After making the KDA and other things mentioned above, every players recall to base and go to the same lane as the last game.
8.5 Awarded Game Victory.
In the event of a technical difficulty which leads GPL officials to declare a restart, the GPL may instead award a game victory to a team.
8.5.1 If a game is between 8:00 - 19:59 on the game clock, GPL officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
Gold Differential. The defference in gold between the teams is more than 25%.
Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than five.
Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than one.
8.5.2 If a game has been played for more than 20 minutes on the game clock (00:20:00), GPL officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
Gold Differential. The defference in gold between the teams is more than 33%.
Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven.
Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two.
8.6 Post-Game Process.
8.6.1 Results. GPL officials will confirm and record game result.
8.6.2 Tech Notes. Players will identify any tech issues with GPL officials.
8.6.3 Break Time. GPL officials will inform players of the remaining amount of time before the next game’s pick/ban phase begins. Pick/ban phase will commence as scheduled, regardless of whether a team is fully present in the match area at that time. GPL officials may, at their discretion, log in to a player’s account and join the game lobby. If only a single player from a team is present in the match area when the pick/ban phase begins, that player may determine all picks/bans for his/her team; however if no, Player from a team is present in the match area when the pick/ban phase begins, that team shall be deemed to have forfeited the game.
8.6.4 Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of-five matches). No other statistics will be recorded for forfeited matches.
8.7 Post-Match Process.
8.7.1 Scoresheet. An GPL official will present the completed match score sheet to the team captains for each team for confirmation.
8.7.2 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match.
8.7.3 Post-Match Obligations. Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters.
9. PLAYER CONDUCT
9.1 Competition Conduct
9.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of GPL officials.
18.104.22.168 Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
22.214.171.124.1 Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
126.96.36.199.2 Pre-arranging to split prize money and/or any other form of compensation.
188.8.131.52.3 Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
184.108.40.206.4 Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
220.127.116.11 Competitive Integrity. Teams are expected to play at their best at all times within any GPL game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.
18.104.22.168 Hacking. Hacking is defined as any modification of the League of Legends game client by any player, team or person acting on behalf of a player or a team.
22.214.171.124 Exploiting. Exploiting is defined as intentionally using any ingame bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of GPL officials, is not functioning as intended.
126.96.36.199 Spectator Monitors. Looking at or attempting to look at spectator monitors.
188.8.131.52 Ringing. Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
184.108.40.206 Cheating Device. The use of any kind of cheating device and/or cheat program.
220.127.116.11 Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
18.104.22.168 GPL Discretion. Any other or further act, failure to act or behavior which, in the sole judgment of GPL officials, violates these Rules and/or the standards of integrity established by GPL, from time to time, for competitive game play.
9.1.2 Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by GPL or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications.
9.1.3 Disruptive Behavior / Insults. A Team Member may not take any action or perform any gesture, or incite any other individual(s) to do the same, which is directed at an opposing Team Member and which is insulting, mocking, disruptive or antagonistic.
9.1.4 Abusive Behavior. Abuse of GPL officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.
9.1.5 Studio Interference. No Team Member may touch or otherwise interfere with lights, cameras or other studio equipment. Team Members may not stand on chairs, tables or other studio equipment. Team Members must follow all instructions of GPL studio personnel.
9.1.6 Unauthorized Communications. All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be fully powered off during play. Players may not text/email while in the match area. During the match, communication by a Starter shall be limited to the five players on Starter’s team.
9.1.7 Apparel. Team Members may wear apparel with multiple logos, patches or promotional language. GPL reserves the right at all times to impose a ban on objectionable or offensive apparel:
22.214.171.124 Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that GPL, in its sole and absolute discretion, considers unethical.
126.96.36.199 Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
188.8.131.52 Containing any material constituting or relating to any activities which are illegal in any GPL region, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling.
184.108.40.206 Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.
220.127.116.11 Advertising any pornographic website or pornographic products.
18.104.22.168 Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner's consent or that may give rise to, or subject GPL or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition.
22.214.171.124 Disparaging or libeling any opposing team or player or any other person, entity or product.
126.96.36.199 The GPL reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.
9.1.8 Identity. A player may not cover his or her face or attempt to conceal his or her identity from GPL officials. GPL officials must be able to distinguish the identity of each player at all times and may instruct players to remove any material that inhibits the identification of players or is a distraction to other players or officials.
9.2 Unprofessional Behavior.
9.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
9.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.
9.2.3 Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
9.2.4 Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
9.2.5 Statements Regarding GPL, Riot Games, and League of Legends. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of GPL, Riot Games or its affiliates, or League of Legends, as determined in the sole and absolute discretion of GPL.
9.2.6 Tribunal Punishment. If a Team Member is found guilty and punished by the Riot Tribunal, GPL officials may assign an additional competition penalty at their sole discretion.
9.2.7 Player Behavior Investigation. If GPL or Riot determines that a Team Member has violated the Summoner’s Code, the LoL Terms of Service, or other rules of LoL, GPL officials may assign penalties at their sole discretion.
9.2.8 Criminal Activity. A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
9.2.9 Moral Turpitude. A Team Member may not engage in any activity which is deemed by the GPL to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.
9.2.10 Confidentiality. A Team Member may not disclose any confidential information provided by GPL or any affiliate of Riot Games, by any method of communication, including all social media channels.
9.2.11 Bribery. No Team Member may offer any gift or reward to a player, coach, manager, GPL official, Riot Games employee, or person connected with or employed by another GPL team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
9.2.12 No Poaching or Tampering. No Team Member or Affiliate of a team may solicit, lure, or make an offer of employment to any Team Member who is signed to a competing GPL team, nor encourage any such Team Member to breach or otherwise terminate a contract with the competing GPL team.
9.2.13 Gifts. No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Team Member by a team's official sponsor or owner.
9.2.14 Non-Compliance. No Team Member may refuse or fail to apply the instructions or decisions of GPL officials.
9.2.15 Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these rules.
9.3 Association with Gambling. No Team Member or GPL official may take part, either directly or indirectly, in betting or gambling on any results of any GPL game, match or tournament.
The player who is caught by elo-boosting or trying to sell Ranked Team, he can't participate in League.
Definition of Elo-Boosting. “Elo-boosting” is the repetitive and intentional act of an individual playing on someone else’s account (a “client”) for the purpose of artificially improving the client’s Elo rating. There is no minimum number of games required to be played, nor a minimum amount of Elo gain necessary to qualify as Elo-boosting. An attempt to boost Elo need not be successful in order to qualify as a rule violation.
The following also constitutes Elo-boosting:
Playing on a less-skilled player’s account while the less-skilled player accompanies you in duo-queue games.
The following does not constitute Elo-boosting:
Permanently transferring a high-Elo account to a less-skilled player. This is illegal, but it’s in the nature of account-sharing and/or account-selling, not account-boosting.
The Summoner's Code establishes the standards of conduct for all League of Legends players and establishes the importance of exercising good sportsmanship and upholding principles of good behavior.
9.4.1 The player who has participated in league at least once (Include preliminary) has detected, the player can't participate in League for 2 years since be punished.
9.4.2 The player who got permanent ban from League of Legends Client because of negative attitude or cheating, the player can't participate in League for 2 years.
9.5 Subjection to Penalty. Any person found to have engaged in or attempted to engage in any act that GPL believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the GPL.
9.6 Penalties. The following penalties may be meted out to players and teams at the discretion of the GPL for infractions of the GPL rules.
9.6.1 Verbal Warning(s).
9.6.2 Loss of Side Selection for Current or Future Game(s) Loss of Ban for Current or Future Game(s)
9.6.3 Fine(s) and/or Prize Forfeiture(s). Lost percentage of total prize money follow the discretion of GPL committee.
9.6.4 Game Forfeiture(s). Lost to game 1 in Bo3 or Bo5. The winning team's KDA is recorded as 15 kill / 0 death / 15 assist. Each individual player has 3 kill / 0 death / 3 assist.
9.6.5 Match Forfeiture(s). Lost an entire match. The winning team's KDA is recorded as 15 kill / 0 death / 15 assist. Each individual player has 3 kill / 0 death / 3 assist.
9.6.6 Suspension(s). The player is being suspended won't play the next match.
9.6.7 Disqualification(s). Team can't participate in current or future competition since being disqualified. All prize money is divested & Circuit Points.
Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in GPL. It should be noted that penalties may not always be imposed in a successive manner. GPL, in its sole discretion, for example, can disqualify a player for a first offense if the action of said player is deemed egregious enough to be worthy of disqualification by GPL.
Additional penalties. GPL commitee will make decision if additional penalties with other ways are needed.
10. RULES VIOLATION
11. SPIRIT OF THE RULES
11.1 Finality of Decisions. All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the GPL, and penalties for misconduct, lie solely with GPL, the decisions of which are final. GPL decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or
Any other legal or equitable remedy.
11.2 Rule Changes. These rules may be amended, modified or supplemented by GPL, from time to time, in order to ensure fair play and the integrity of GPL.